Smithsonian American Art Museum Offers Largest Mission-Based Game Ever Designed

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WASHINGTON, DC.- A new mission-based, alternate reality or “big” game, called Pheon, will debut in September at the Smithsonian American Art Museum. A variation on the classic game Capture the Flag, Pheon is a competition to obtain the game’s virtual talisman, the pheon, which will occur online and at live events during the course of a year. Pheon, like other mission-based games, revolves around the completion of tasks, the making of objects, discovery and documentation. It follows the successful run of the museum’s first alternate reality game, Ghosts of a Chance. Pheon is innovative in that the narrative of the game will be written as it is played. The game is set in Terra Tectus, a virtual world in which two warring factions, Staves and Knaves, struggle to restore balance after the intrusion of Seers, people from the real world. Players will interact with scripted characters, and each player’s performance will help shape the storyline. To begin, indiv